Programming In Objective C Pdf 3rd Edition
Home > Store
Run and Download Free Turbo C/C++ For Windows 8/7.The compatible version of Turbo C++ on different platform like Windows,Ubuntu,Android,Linux,Dosbox. This PDF is made available for personal use only during the relevant. C++, Objective-C is an extension to the C programming language, making it.
Register your product to gain access to bonus material or receive a coupon.
- By John A. Davis, Steve Baca, Owen Thomas
- Published May 20, 2016 by VMware Press. Part of the VMware Press Certification series.
Best Value Purchase
Book + eBook Bundle
- Your Price: $68.99
- List Price: $119.98
- Link to download the enhanced Pearson IT Certification Practice Test exam engine
- Access code for question database
- eBook in the following formats, accessible from your Account page after purchase:
The Premium Edition eBook and Practice Test is a digital-only certification preparation product combining an eBook with enhanced Pearson IT Certification Practice Tests. Click on the 'Premium Edition' tab (on the left side of this page) to learn more about this product.
Your purchase will deliver:
EPUBThe open industry format known for its reflowable content and usability on supported mobile devices.
MOBIThe eBook format compatible with the Amazon Kindle and Amazon Kindle applications.
PDFThe popular standard, used most often with the free Adobe® Reader® software.
The eBooks require no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
More Purchase Options
Book
- Your Price: $47.99
- List Price: $59.99
- Usually ships in 24 hours.
Premium Edition eBook
- Your Price: $47.99
- List Price: $59.99
- Link to download the enhanced Pearson IT Certification Practice Test exam engine
- Access code for question database
- eBook in the following formats, accessible from your Account page after purchase:
The Premium Edition eBook and Practice Test is a digital-only certification preparation product combining an eBook with enhanced Pearson IT Certification Practice Tests. Click on the 'Premium Edition' tab (on the left side of this page) to learn more about this product.
Your purchase will deliver:
EPUBThe open industry format known for its reflowable content and usability on supported mobile devices.
MOBIThe eBook format compatible with the Amazon Kindle and Amazon Kindle applications.
PDFThe popular standard, used most often with the free Adobe® Reader® software.
The eBooks require no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
About
Features
- The only official VMware study guide for VCP6-DCV, the newest version of the world's most popular VMware certification
- Engaging, comprehensive, and 100% authoritative: straight from VMware
- Covers every exam objective in 'blueprint' order, promoting efficient and systematic review
- Covers vCenter Server, VMware ESXi, vSphere networking and storage, VMs and vApps, service levels, troubleshooting, monitoring, alarm management, and more
Description
- Copyright 2016
- Dimensions: 7-3/8' x 9-1/8'
- Pages: 800
- Edition: 3rd
- Book
- ISBN-10: 0-7897-5648-X
- ISBN-13: 978-0-7897-5648-0
New! The authors have written a guide to using this book with the new 6.5 version of the exam; this can be found on the 'Updates' tab on the book's web page, http://www.pearsonitcertification.com/title/9780789756480.
VCP6-DCV Official Cert Guide presents you with an organized test-preparation routine through the use of proven series elements and techniques. “Do I Know This Already?” quizzes open each chapter and enable you to decide how much time you need to spend on each section. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly.
- Master VMware VCP6-DCV exam topics
- Assess your knowledge with chapter-opening quizzes
- Review key concepts with exam preparation tasks
- Practice with realistic exam questions
VCP6-DCV Official Cert Guide focuses specifically on the objectives for the VMware Certified Professional 6 – Data Center Virtualization (VCP6-DCV) #2V0-621 exam. Leading VMware consultants, trainers, and data center experts John A. Davis, Steve Baca, and Owen Thomas share preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. Material is presented in a concise manner, focusing on increasing your understanding and retention of exam topics.
The companion website contains a powerful Pearson IT Certification Practice Test engine that enables you to focus on individual topic areas or take a complete, timed exam. The assessment engine tracks your performance and provides feedback on a module-by-module basis, laying out a complete assessment of your knowledge to help you focus your study where it is needed most.
Well regarded for its level of detail, assessment features, comprehensive design scenarios, and challenging review questions and exercises, this official study guide helps you master the concepts and techniques that will enable you to succeed on the exam the first time.
VCP6-DCV Official Cert Guide is part of a recommended learning path from VMware that includes simulation and hands-on training from authorized VMware instructors and self-study products from VMware Press. To find out more about instructor-led training, e-learning, and hands-on instruction offered worldwide, please visit www.vmware.com/training.
The official study guide helps you master all of the topics on the VCP6-DCV (#2V0-621) exam, including
- Securing vSphere environments
- Implementing advanced network virtualization policies, features, and Network I/O control (NIOC)
- Configuring and using VMware storage protocols, VSAN and VVOL software-defined storage, ESXi host interactions, and Storage I/O Control (SIOC)
- Upgrading vSphere deployments to 6.x, including vCenter Server and ESXi Hosts
- Planning and using resource pools
- Implementing backup/recovery with VMware Data Protection and vSphere Replication
- Troubleshooting performance, storage, networks, upgrades, clusters, and more
- Successfully configuring Auto Deploy environments with host profiles and virtualized workloads
- Configuring and administering vSphere high availability
- Using advanced VM settings, content libraries, and vCloud Air connectors
Premium Edition
The exciting new VCP6-DCV Official Cert Guide, Premium Edition eBook and Practice Test is a digital-only certification preparation product combining an eBook with enhanced Pearson IT Certification Practice Test.
The Premium Edition eBook and Practice Test contains the following items:
- The VCP6-DCV Premium Edition Practice Test, including three full practice exams and enhanced practice test features
- PDF and EPUB formats of VCP6-DCV Official Cert Guide from VMware Press, which are accessible via your PC, tablet, and smartphone
About the Premium Edition Practice Test
This Premium Edition contains an enhanced version of the Pearson IT Certification Practice Test (PCPT) software with four full practice exams. In addition, it contains all the chapter-opening assessment questions from the book. This integrated learning package
- Enables you to focus on individual topic areas or take complete, timed exams
- Includes direct links from each question to detailed tutorials to help you understand the concepts behind the questions
- Provides unique sets of exam-realistic practice questions
- Tracks your performance and provides feedback on a module-by-module basis, laying out a complete assessment of your knowledge to help you focus your study where it is needed most
Pearson IT Certification Practice Test minimum system requirements:
Windows XP (SP3), Windows Vista (SP2), or Windows 7; Microsoft .NET Framework 4.0 Client; Microsoft SQL Server Compact 4.0; Pentium class 1GHz processor (or equivalent); 512 MB RAM; 650 MB disc space plus 50 MB for each downloaded practice exam
About the Premium Edition eBook
VCP6-DCV Official Cert Guide focuses specifically on the objectives for the VMware Certified Professional 6 — Data Center Virtualization (VCP6-DCV #2VO-621) exam. Leading VMware consultants, trainers, and data center experts share preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. Material is presented in a concise manner, focusing on increasing your understanding and retention of exam topics.
VCP6-DCV Official Cert Guide presents you with an organized test-preparation routine through the use of proven series elements and techniques. “Do I Know This Already?” quizzes open each chapter and enable you to decide how much time you need to spend on each section. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly.
Well regarded for its level of detail, assessment features, and challenging review questions and exercises, this official study guide helps you master the concepts and techniques that will enable you to succeed on the exam the first time.
This official study guide helps you master all the topics on the VCP6-DCV exam, including
- Securing vSphere environments
- Implementing advanced network virtualization policies, features, and Network I/O control (NIOC)
- Configuring and using VMware storage protocols, VSAN and VVOL software-defined storage, ESXi host interactions, and Storage I/O Control (SIOC)
- Upgrading vSphere deployments to 6.x, including vCenter Server and ESXi Hosts
- Planning and using resource pools
- Implementing backup/recovery with VMware Data Protection and vSphere Replication
- Troubleshooting performance, storage, networks, upgrades, clusters, and more
- Successfully configuring Auto Deploy environments with host profiles and virtualized workloads
- Configuring and administering vSphere high availability
- Using advanced VM settings, content libraries, and vCloud Air connectors
VCP6-DCV Official Cert Guide is part of a recommended learning path from VMware that includes simulation and hands-on training from authorized VMware instructors and self-study products from VMware Press. To find out more about instructor-led training, e-learning, and hands-on instruction offered worldwide, please visit www.vmware.com/training.
Sample Content
Online Sample Chapter
Sample Pages
Download the sample pages (includes Chapter 4 and Index)
Table of Contents
Introduction xxviii
Chapter 1 Security 3
“Do I Know This Already?” Quiz 3
Foundation Topics 6
Objective 1.1–Confi gure and Administer Role-based Access Control 6
Compare and Contrast Propagated and Explicit Permission Assignments 6
View/Sort/Export User and Group Lists 6
Add/Modify/Remove Permissions for Users and Groups on vCenter Server Inventory Objects 7
Determine How Permissions Are Applied and Inherited in vCenter Server 10
Create/Clone/Edit vCenter Server Roles 14
Confi gure VMware Directory Service 15
Apply a Role to a User/Group and to an Object or a Group of Objects 16
Change Permission Validation Settings 17
Determine the Appropriate Set of Privileges for Common Tasks in vCenter Server 18
Compare and Contrast Default System/Sample Roles 20
Determine the Correct Permissions Needed to Integrate vCenter Server with Other VMware Products 21
Objective 1.2–Secure ESXi, vCenter Server, and vSphere Virtual Machines 23
Harden Virtual Machine Access 23
Control VMware Tools Installation 24
Control VM Data Access 27
Configure Virtual Machine Security Policies 28
Harden a Virtual Machine Against Denial-of-Service Attacks 29
Control VM—VM Communications 29
Control VM Device Connections 29
Configure Network Security Policies 29
Harden ESXi Hosts 30
Enable/Configure/Disable Services in the ESXi Firewall 31
Change Default Account Access 34
Add an ESXi Host to a Directory Service 35
Apply Permissions to ESXi Hosts Using Host Profiles 36
Enable Lockdown Mode 37
Control Access to Hosts (DCUI/Shell/SSH/MOB) 38
Harden vCenter Server 39
Control Datastore Browser Access 39
Create/Manage vCenter Server Security Certificates 39
Control MOB Access 40
Change Default Account Access 40
Restrict Administrative Privileges 40
Understand the Implications of Securing a vSphere Environment 40
Objective 1.3–Enable SSO and Active Directory Integration 41
Describe SSO Architecture and Components 41
Differentiate Available Authentication Methods with VMware vCenter 42
Perform a Multi-site SSO Installation 42
Confi gure/Manage Active Directory Authentication 45
Confi gure/Manage Platform Services Controller (PSC) 48
Confi gure/Manage VMware Certifi cate Authority (VMCA) 50
Enable/Disable Single Sign-On (SSO) Users 51
Upgrade a Single/Multi-site SSO Installation 53
Confi gure SSO Policies 54
Add/Edit/Remove SSO Identity Sources 55
Add an ESXi Host to an AD Domain 55
Summary 56
Exam Preparation Tasks 56
Review All the Key Topics 56
Complete the Tables and Lists from Memory 56
Defi nitions of Key Terms 56
Answer Review Questions 57
Chapter 2 Networking, Part 1 61
“Do I Know This Already?” Quiz 61
Foundation Topics 65
Objective 2.1–Confi gure Advanced Policies/Features and Verify Network Virtualization Implementation 65
Compare and Contrast vSphere Distributed Switch (vDS) Capabilities 65
Create/Delete a vSphere Distributed Switch 68
Add/Remove ESXi Hosts from a vSphere Distributed Switch 72
Add/Confi gure/Remove dvPort Groups 82
Add/Remove Uplink Adapters to dvUplink Groups 86
Confi gure vSphere Distributed Switch General and dvPort Group Settings 90
Create/Confi gure/Remove Virtual Adapters 93
Migrate Virtual Machines to/from a vSphere Distributed Switch 98
Migrating Virtual Machines Individually 98
Migrating Multiple Virtual Machines 100
Confi gure LACP on dvUplink and dvPort Groups 101
Describe vDS Security Policies/Settings 109
Confi gure dvPort Group Blocking Policies 111
Confi gure Load Balancing and Failover Policies 113
Confi gure VLAN/PVLAN Settings for VMs Given Communication Requirements 114
Confi gure Traffi c Shaping Policies 119
Enable TCP Segmentation Offl oad Support for a Virtual Machine 122
Enable Jumbo Frames Support on Appropriate Components 123
Determine Appropriate VLAN Confi guration for a vSphere Implementation 127
Recognize Behavior of vDS Auto-Rollback 127
Confi gure vDS Across Multiple vCenter Servers to Support Long-Distance vMotion 129
Summary 131
Exam Preparation Tasks 131
Review All the Key Topics 131
Complete the Tables and Lists from Memory 131
Defi nitions of Key Terms 132
Answer Review Questions 132
Chapter 3 Networking, Part 2 135
“Do I Know This Already?” Quiz 135
Foundation Topics 138
Objective 2.2–Confi gure Network I/O Control (NIOC) 138
Defi ne Network I/O Control 138
Explain Network I/O Control Capabilities 138
Confi gure NIOC Shares/Limits Based on VM Requirements 142
Explain the Behavior of a Given Network I/O Control Setting 146
Determine Network I/O Control Requirements 148
Differentiate Network I/O Control Capabilities 148
Enable/Disable Network I/O Control 148
Monitor Network I/O Control 151
Summary 153
Exam Preparation Tasks 154
Review All the Key Topics 154
Complete the Tables and Lists from Memory 154
Defi nitions of Key Terms 154
Answer Review Questions 155
Chapter 4 Storage, Part 1 159
“Do I Know This Already?” Quiz 159
Foundation Topics 163
Objective 3.1–Manage vSphere Storage Virtualization 163
Storage Protocols 163
Identify Storage Adapters and Devices 163
Display Storage Adapters for a Host 164
Storage Devices for an Adapter 164
Fibre Channel Protocol 166
Fibre Channel over Ethernet Protocol 166
iSCSI Protocol 166
NFS Protocol 167
Authentication NFSv4.1 with Kerberos Authentication 167
Native Multipathing and Session Trunking 167
In-band, Mandatory, and Stateful Server-Side File Locking 167
Identify Storage Naming Conventions 168
Identify Hardware/Dependent Hardware/Software iSCSI Initiator Requirements 170
Discover New Storage LUNs 171
Confi gure FC/iSCSI/FCoE LUNs as ESXi Boot Devices 172
FC 172
iSCSI 172
FCoE 173
Create an NFS Share for Use with vSphere 173
Enable/Confi gure/Disable vCenter Server Storage Filters 173
iSCSI 175
Configure/Edit Hardware/Dependent Hardware Initiators 175
Enable/Disable Software iSCSI Initiator 176
Configure/Edit Software iSCSI Initiator Settings 177
Determine Use Case for Hardware/Dependent Hardware/Software iSCSI Initiator 177
Configure iSCSI Port Binding 178
Enable/Configure/Disable iSCSI CHAP 180
Determine Use Cases for Fibre Channel Zoning 183
Compare and Contrast Array and Virtual Disk Thin Provisioning 183
Array Thin Provisioning 183
Virtual Disk Thin Provisioning 184
Determine Use Case for and Configure Array Thin Provisioning 184
Summary 185
Exam Preparation Tasks 185
Review All the Key Topics 185
Complete the Tables and Lists from Memory 186
Defi nitions of Key Terms 186
Answer Review Questions 186
Chapter 5 Storage, Part 2 189
“Do I Know This Already?” Quiz 189
Foundation Topics 193
Objective 3.2–Confi gure Software-defi ned Storage 193
Explain VSAN and VVOL Architectural Components 193
VSAN 193
VVOL 194
Determine the Role of Storage Providers in VSAN 195
Determine the Role of Storage Providers in VVOLs 196
Explain VSAN Failure Domains Functionality 197
Confi gure/Manage VMware Virtual SAN 197
Create/Modify VMware Virtual Volumes (VVOLs) 201
Confi gure Storage Policies 202
Enable/Disable Virtual SAN Fault Domains 203
Create Virtual Volumes Given the Workload and Availability Requirements 204
Collect VSAN Observer Output 204
Create Storage Policies Appropriate for Given Workloads and Availability
Requirements 206
Confi gure VVOLs Protocol Endpoints 206
Objective 3.3–Confi gure vSphere Storage Multipathing and Failover 207
Explain Common Multipathing Components 207
Differentiate APD and PDL States 207
Compare and Contrast Active Optimized vs. Active non-Optimized Port Group States 208
Explain Features of Pluggable Storage Architecture (PSA) 209
MPP 209
NMP 210
SATP 210
PSP 210
Understand the Effects of a Given Claim Rule on Multipathing and Failover 210
Explain the Function of Claim Rule Elements 211
Change the Path Selection Policy Using the UI 213
Determine the Effect of Changing PSP on Multipathing and Failover 214
Determine the Effect of Changing SATP on Multipathing and Failover 215
Confi gure/Manage Storage Load Balancing 215
Differentiate Available Storage Load Balancing Options 216
Differentiate Available Storage Multipathing Policies 216
Confi gure Storage Policies 217
Locate Failover Events in the UI 218
Summary 218
Exam Preparation Tasks 219
Review All the Key Topics 219
Complete the Tables and Lists from Memory 220
Defi nitions of Key Terms 220
Answer Review Questions 221
Chapter 6 Storage, Part 3 225
“Do I Know This Already?” Quiz 225
Foundation Topics 229
Objective 3.4–Perform Advanced VMFS and NFS Confi gurations and Upgrades 229
Describe VAAI Primitives for Block Devices and NAS 229
Enable/Disable vStorage APIs for Array Integration (VAAI) 230
Differentiate VMware File System Technologies 231
Compare and Contrast VMFS and NFS Datastore Properties 232
Upgrade VMFS3 to VMFS5 232
Compare Functionality of New and Upgraded VMFS5 Datastores 233
Differentiate Physical Mode and Virtual Mode RDMs 233
Create a Virtual/Physical Mode RDM 234
Differentiate NFS 3.x and 4.1 Capabilities 235
Confi gure Bus Sharing 236
Confi gure Multi-writer Locking 237
Connect an NFS 4.1 Datastore Using Kerberos 238
Create/Rename/Delete/Unmount VMFS Datastores 239
Create a VMFS Datastore 239
Rename a VMFS Datastore 240
Delete a VMFS Datastore 240
Unmount a VMFS Datastore 240
Mount/Unmount an NFS Datastore 241
Mount an NFS Datastore 241
Unmount an NFS Datastore 242
Extend/Expand VMFS Datastores 242
Expandable 242
Extending 242
Place a VMFS Datastore in Maintenance Mode 243
Select the Preferred Path/Disable a Path to a VMFS Datastore 244
Given a Scenario, Determine a Proper Use Case for Multiple VMFS/NFS Datastores 245
Objective 3.5–Set Up and Confi gure Storage I/O Control 246
Describe the Benefi ts of SIOC 246
Enable and Confi gure SIOC 247
Confi gure/Manage SIOC 249
Monitor SIOC 250
Differentiate Between SIOC and Dynamic Queue Depth Throttling Features 252
Given a Scenario, Determine a Proper Use Case for SIOC 252
Compare and Contrast the Effects of I/O Contention in Environments With and Without
SIOC 253
Summary 253
Exam Preparation Tasks 254
Review All the Key Topics 254
Complete the Tables and Lists from Memory 255
Defi nitions of Key Terms 255
Answer Review Questions 255
Chapter 7 Upgrade a vSphere Deployment to 6.x 259
“Do I Know This Already?” Quiz 259
Foundation Topics 263
Objective 4.1–Perform ESXi Host and Virtual Machine Upgrades 263
Update Manager 263
Confi gure Download Source(s) 264
Set Up UMDS to Set Up Download Repository 265
Import ESXi Images 265
Create Baselines and/or Baseline Groups 267
Attach Baselines to vSphere Objects 267
Scan vSphere Objects 269
Stage Patches and Extensions 269
Remediate an Object 269
Upgrade a vSphere Distributed Switch 270
Upgrade VMware Tools 271
Upgrade Virtual Machine Hardware 272
Upgrade an ESXi Host Using vCenter Update Manager 273
Stage Multiple ESXi Host Upgrades 274
Objective 4.2–Perform vCenter Server Upgrades 276
Compare the Methods of Upgrading vCenter Server 276
Embedded Architecture Deployment 278
External Architecture Deployment 278
Back Up vCenter Server Database and Certifi cates 279
Embedded Windows vCenter Server 279
Embedded Linux vCenter Server Appliance Database 279
Certificates 280
Perform Update as Prescribed for Appliance or Installable 280
Pre-Upgrade Updates for Linux vCenter Appliance 280
Pre-Upgrade Updates for Windows Installer 281
Upgrade vCenter Server Appliance (vCSA) 281
Given a Scenario, Determine the Upgrade Compatibility of an Environment 283
Scenario Conclusion 284
Determine Correct Order of Steps to Upgrade a vSphere Implementation 284
Summary 285
Exam Preparation Tasks 285
Review All the Key Topics 285
Complete the Tables and Lists from Memory 286
Defi nitions of Key Terms 287
Answer Review Questions 287
Chapter 8 Resource Pools 289
“Do I Know This Already?” Quiz 289
Foundation Topics 293
Objective 5.1–Confi gure Advanced/Multilevel Resource Pools 293
Understand/Apply 293
Determine the Effect of the Expandable Reservation Parameter on
Resource Allocation 295
Create a Resource Pool Hierarchical Structure 296
Confi gure Custom Resource Pool Attributes 301
Determine How Resource Pools Apply to vApps 301
Describe vFlash Architecture 301
Create/Remove a Resource Pool 306
Add/Remove Virtual Machines from a Resource Pool 308
Create/Delete vFlash Resource Pool 309
Assign vFlash Resources to VMDKs 309
Given a Scenario, Determine Appropriate Shares, Reservations, and Limits for
Hierarchical Resource Pools 311
Summary 312
Exam Preparation Tasks 312
Review All the Key Topics 312
Complete the Tables and Lists from Memory 313
Defi nitions of Key Terms 313
Answer Review Questions 313
Chapter 9 Backup and Recovery 317
“Do I Know This Already?” Quiz 317
Foundation Topics 321
Objective 6.1–Confi gure and Administer a vSphere Backups/Restore/Replication Solution 321
Compare and Contrast vSphere Replication Compression Methods 321
Differentiate VMware Data Protection Capabilities 322
Confi gure Recovery Point Objective (RPO) for a Protected Virtual Machine 323
Explain VMware Data Protection Sizing Guidelines 324
Create/Delete/Consolidate Virtual Machine Snapshots 325
Install and Confi gure VMware Data Protection 327
Create a Backup Job with VMware Data Protection 334
Programming In Objective C Pdf Download
Backup/Restore a Virtual Machine with VMware Data Protection 335
Install/Confi gure/Upgrade vSphere Replication 340
Confi gure VMware Certifi cate Authority (VMCA) integration with vSphere Replication 341
Confi gure vSphere Replication for Single/Multiple VMs 342
Recover a VM Using vSphere Replication 345
Perform a Failback Operation Using vSphere Replication 346
Deploy a Pair of vSphere Replication Virtual Appliances 347
Summary 347
Exam Preparation Tasks 347
Review All the Key Topics 347
Complete the Tables and Lists from Memory 348
Defi nitions of Key Terms 348
Answer Review Questions 348
Chapter 10 Troubleshoot Common Issues 351
“Do I Know This Already?” Quiz 351
Foundation Topics 354
Objective 7.1–Troubleshoot vCenter Server, ESXi Hosts, and Virtual Machines 354
Monitor Status of the vCenter Server Service 354
Perform Basic Maintenance of a vCenter Server Database 357
Monitor Status of ESXi Management Agents 359
Determine ESXi Host Stability Issues and Gather Diagnostics Information 361
Monitor ESXi System Health 368
Locate and Analyze vCenter Server and ESXi Logs 369
Determine the Appropriate Command-Line Interface (CLI) Command for a Given Troubleshooting Task 372
Troubleshoot Common Issues 376
vCenter Server Service 377
Single Sign-On (SSO) 378
vCenter Server Connectivity 380
Virtual Machine Resource Contention, Configuration, and Operation 383
Platform Services Controller (PSC) 386
Problems with Installation 387
VMware Tools Installation 388
Fault Tolerant Network Latency 389
Summary 391
Exam Preparation Tasks 391
Review All the Key Topics 391
Complete the Tables and Lists from Memory 391
Defi nitions of Key Terms 392
Answer Review Questions 392
Chapter 11 Troubleshoot Storage, Networks, and Upgrades 395
“Do I Know This Already?” Quiz 395
Foundation Topics 399
Objective 7.2–Troubleshoot vSphere Storage and Network Issues 399
Identify and Isolate Network and Storage Resource Contention and Latency Issues 399
Monitor Networking and Storage Resources Using vROps Alerts and All Badges 399
Verify Network and Storage Confi guration 404
Verify a Given Virtual Machine Is Confi gured with the Correct Network Resources 410
Monitor/Troubleshoot Storage Distributed Resource Scheduler (SDRS) Issues 414
Recognize the Impact of Network and Storage I/O Control Confi gurations 418
Recognize a Connectivity Issue Caused by a VLAN/PVLAN 422
Troubleshoot Common Issues 423
Storage and Network 423
Virtual Switch and Port Group Configuration 426
Physical Network Adapter Configuration 427
VMFS Metadata Consistency 428
Objective 7.3–Troubleshoot vSphere Upgrades 430
Collect Upgrade Diagnostic Information 431
Recognize Common Upgrade Issues with vCenter Server and vCenter Server Appliance 431
Create/Locate/Analyze VMware Log Bundles 432
Determine Alternative Methods to Upgrade ESXi Hosts in the Event of Failure 434
VMware Update Manager 434
Interactively Using the ESXi Installer 434
Scripted Upgrades 435
vSphere Auto Deploy 437
ESXi Command Line 438
Confi gure vCenter Server Logging Options 439
Summary 442
Preparation Tasks 442
Review All the Key Topics 442
Complete the Tables and Lists from Memory 442
Defi nitions of Key Terms 442
Answer Review Questions 443
Chapter 12 Troubleshoot Performance 447
“Do I Know This Already?” Quiz 447
Foundation Topics 450
Objective 7.4–Troubleshoot and Monitor vSphere Performance 450
Monitor CPU and Memory Usage (Including vRealize Badges and Alerts) 450
Identify and Isolate CPU and Memory Contention Issues 451
Recognize Impact of Using CPU/Memory Limits, Reservations, and Shares 452
Describe and Differentiate Critical Performance Metrics 454
Describe and Differentiate Common Metrics–Memory 455
Describe and Differentiate Common Metrics–CPU 463
Describe and Differentiate Common Metrics–Network 465
Describe and Differentiate Common Metrics–Storage 466
Monitor Performance Through ESXTOP 467
Troubleshoot Enhanced vMotion Compatibility (EVC) Issues 473
Troubleshoot Virtual Machine Performance via vRealize Operations 477
Compare and Contrast Overview and Advanced Charts 483
Describe How Tasks and Events Are Viewed in vCenter Server 484
Identify Host Power Management Policy 489
Summary 491
Exam Preparation Tasks 491
Review All the Key Topics 491
Complete the Tables and Lists from Memory 491
Defi nitions of Key Terms 492
Answer Review Questions 492
Chapter 13 Troubleshoot Clusters 495
“Do I Know This Already?” Quiz 495
Foundation Topics 497
Objective 7.5–Troubleshoot HA and DRS Confi guration and Fault Tolerance 497
Troubleshoot Issues with DRS Workload Balancing 497
Troubleshoot Issues with HA Failover/Redundancy, Capacity, and Network Confi guration 500
Troubleshoot Issues with HA/DRS Cluster Confi guration 507
Troubleshoot Issues with vMotion/Storage vMotion Confi guration and/or Migration 511
Troubleshoot Issues with Fault Tolerance Confi guration and Failover Issues 514
Explain DRS Resource Distribution Graph and Target/Current Host Load Deviation 519
Explain vMotion Resource Maps 523
Summary 524
Exam Preparation Tasks 524
Review All the Key Topics 524
Complete the Tables and Lists from Memory 525
Defi nitions of Key Terms 525
Answer Review Questions 525
Chapter 14 Deploy and Consolidate 529
“Do I Know This Already?” Quiz 529
Foundation Topics 532
Objective 8.1–Deploy ESXi Hosts Using Auto Deploy 532
Describe the Components and Architecture of an Auto Deploy Environment 532
Use Auto Deploy Image Builder and PowerCLI Scripts 533
Implement Host Profi les with an Auto Deploy of an ESXi Host 537
Install and Confi gure Auto Deploy 539
Understand PowerCLI cmdlets for Auto Deploy 540
Deploy Multiple ESXi Hosts Using Auto Deploy 541
Maka dari itu kedepanya saya akan membagikan permainan yang ringan-ringan saja, apabila kalian mempunyai spesifikasi PC / Minum bisa melihat di blog Tasikgame yaitu. Dan silahkan Download Game Gratis untuk PC sepuanya tentunya membagikan Game Terbaru 2017 dan Lawas. Tidak hanya Game PC saja yang saya berikan tetapi admin juga memberikan beberapa Game Playstation 1, Game PS2, Game PPSSPP, Game Nintendo dan lain-lainya. Kalian juga bisa request game yang kalian inginkan di menu kontak yang tersedia ataupun berkomentar di artikel mana saja. Eroge pc game.
Given a Scenario, Explain the Auto Deploy Deployment Model Needed to Meet a
Business Requirement 542
Objective 8.2–Customize Host Profi le Settings 542
Edit an Answer File to Customize ESXi Host Settings 542
Modify and Apply a Storage Path Selection Plug-in (PSP) to a Device Using Host Profi les 543
Modify and Apply Switch Confi gurations Across Multiple Hosts Using a Host Profi le 544
Create/Edit/Remove a Host Profi le from an ESXi Host 546
Import/Export a Host Profi le 548
Attach and Apply a Host Profi le to ESXi Hosts in a Cluster 549
Perform Compliance Scanning and Remediation of an ESXi Host and Clusters Using Host Profi les 552
Enable or Disable Host Profi le Components 555
Objective 8.3–Consolidate Physical Workloads Using VMware Converter 556
Install a vCenter Converter Standalone Instance 556
Convert Physical Workloads Using vCenter Converter 557
Modify Server Resources During Conversion 561
Interpret and Correct Errors During Conversion 562
Deploy a Physical Host as a Virtual Machine Using vCenter Converter 563
Collect Diagnostic Information During Conversion Operation 564
Resize Partitions During the Conversion Process 564
Given a Scenario, Determine Which Virtual Disk Format to Use 565
Summary 565
Exam Preparation Tasks 566
Review All the Key Topics 566
Complete the Tables and Lists from Memory 566
Defi nitions of Key Terms 566
Answer Review Questions 567
Chapter 15 Confi gure and Administer vSphere Availability Solutions 569
“Do I Know This Already?” Quiz 569
Foundation Topics 573
Objective 9.1–Confi gure Advanced vSphere HA Features 573
Modify vSphere HA Advanced Cluster Settings 573
Confi gure a Network for Use with HA Heartbeats 574
Apply an Admission Control Policy for HA 575
Enable/Disable Advanced vSphere HA Settings 576
Confi gure Different Heartbeat Datastores for an HA Cluster 578
Apply Virtual Machine Monitoring for a Cluster 579
Confi gure Virtual Machine Component Protection (VMCP) Settings 580
Implement vSphere HA on a Virtual SAN Cluster 581
Explain How vSphere HA Communicates with Distributed Resource Scheduler and
Distributed Power Management 581
Objective 9.2–Confi gure Advanced vSphere DRS Features 582
Confi gure VM-Host Affi nity/Anti-affi nity Rules 582
Confi gure VM-VM Affi nity/Anti-affi nity Rules 584
Add/Remove Host DRS Group 585
Add/Remove Virtual Machine DRS Group 585
Enable/Disable Distributed Resource Scheduler (DRS) Affi nity Rules 586
Confi gure the Proper Distributed Resource Scheduler (DRS) Automation Level Based on a
Set of Business Requirements 587
Explain How DRS Affi nity Rules Affect Virtual Machine Placement 588
Summary 589
Exam Preparation Tasks 589
Review All the Key Topics 589
Complete the Tables and Lists from Memory 589
Defi nitions of Key Terms 590
Answer Review Questions 590
Chapter 16 Virtual Machines 593
“Do I Know This Already?” Quiz 593
Foundation Topics 597
Objective 10.1–Confi gure Advanced vSphere Virtual Machine Settings 597
Determine How Using a Shared USB Device Impacts the Environment 597
Confi gure Virtual Machines for vGPUs, DirectPath I/O, and SR-IOV 598
Confi gure Virtual Machines for Multicore vCPUs 602
Differentiate Virtual Machine Confi guration Settings 603
Interpret Virtual Machine Confi guration File (.vmx) Settings 610
Enable/Disable Advanced Virtual Machine Settings 611
Objective 10.2–Create and Manage a Multi-site Content Library 612
Publish a Content Catalog 613
Subscribe to a Published Catalog 613
Determine Which Privileges Are Required to Globally Manage a Content Catalog 613
Compare the Functionality of Automatic Sync and On-Demand Sync 614
Confi gure Content Library to Work Across Sites 614
Confi gure Content Library Authentication 616
Set/Confi gure Content Library Roles 617
Add/Remove Content Libraries 618
Objective 10.3–Confi gure and Maintain a vCloud Air Connection 619
Create a VPN Connection Between vCloud Air and On-premise Site 619
Deploy a Virtual Machine Using vCloud Air 621
9780789756480_book.indb xxvi 4/15/16 1:51 PM
Contents xxvii
Migrate a Virtual Machine to vCloud Air 621
Verify VPN Connection Confi guration to vCloud Air 623
Confi gure vCenter Server Connection to vCloud Air 623
Confi gure Replicated Objects in vCloud Air Disaster Recovery Service 625
Given a Scenario, Determine the Required Settings for Virtual Machines Deployed in vCloud Air 627
Summary 628
Preparation Tasks 628
Review All the Key Topics 628
Complete the Tables and Lists from Memory 628
Defi nitions of Key Terms 628
Answer Review Questions 629
Chapter 17 Final Preparation 631
Getting Ready 631
Taking the Exam 634
Glossary 639
Appendix A Answers to the “Do I Know This Already?” Quizzes and Review
Questions 647
Appendix B Memory Tables 655
Appendix C Memory Tables Answer Key 689
TOC, 9780789756480, 4/19/2016
Updates
Updates & Corrections
Appendix E: Exam Updates (166 KB .pdf)
VCP6.5-DCV Exam Preparation
https://vloreblog.com/2017/05/05/vcp6-5-dcv-exam-preparation/
Errata
We've made every effort to ensure the accuracy of this book and its companion content. Any errors that have been confirmed since this book was published can be downloaded below.
Submit Errata
More Information
- Request an Instructor or Media review copy.
Other Things You Might Like
- eBook (Watermarked) $119.99
- eBook (Watermarked) $95.99
- Book $55.99
A programming language is a formal language, which comprises a set of instructions that produce various kinds of output. Programming languages are used in computer programming to implement algorithms.
Most programming languages consist of instructions for computers. There are programmable machines that use a set of specific instructions, rather than general programming languages. Early ones preceded the invention of the digital computer, the first probably being the automatic flute player described in the 9th century by the brothers Musa in Baghdad, during the Islamic Golden Age.[1] Since the early 1800s, programs have been used to direct the behavior of machines such as Jacquard looms, music boxes and player pianos.[2] The programs for these machines (such as a player piano's scrolls) did not produce different behavior in response to different inputs or conditions.
Thousands of different programming languages have been created, and more are being created every year. Many programming languages are written in an imperative form (i.e., as a sequence of operations to perform) while other languages use the declarative form (i.e. the desired result is specified, not how to achieve it).
The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning). Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common.
- 2History
- 3Elements
- 3.2Semantics
- 3.3Type system
- 4Design and implementation
- 6Use
Definitions[edit]
A programming language is a notation for writing programs, which are specifications of a computation or algorithm.[3] Some authors restrict the term 'programming language' to those languages that can express all possible algorithms.[3][4] Traits often considered important for what constitutes a programming language include:
- Function and target
- A computer programming language is a language used to write computer programs, which involves a computer performing some kind of computation[5] or algorithm and possibly control external devices such as printers, disk drives, robots,[6] and so on. For example, PostScript programs are frequently created by another program to control a computer printer or display. More generally, a programming language may describe computation on some, possibly abstract, machine. It is generally accepted that a complete specification for a programming language includes a description, possibly idealized, of a machine or processor for that language.[7] In most practical contexts, a programming language involves a computer; consequently, programming languages are usually defined and studied this way.[8] Programming languages differ from natural languages in that natural languages are only used for interaction between people, while programming languages also allow humans to communicate instructions to machines.
- Abstractions
- Programming languages usually contain abstractions for defining and manipulating data structures or controlling the flow of execution. The practical necessity that a programming language support adequate abstractions is expressed by the abstraction principle.[9] This principle is sometimes formulated as a recommendation to the programmer to make proper use of such abstractions.[10]
- Expressive power
- The theory of computation classifies languages by the computations they are capable of expressing. All Turing complete languages can implement the same set of algorithms. ANSI/ISO SQL-92 and Charity are examples of languages that are not Turing complete, yet often called programming languages.[11][12]
Markup languages like XML, HTML, or troff, which define structured data, are not usually considered programming languages.[13][14][15] Programming languages may, however, share the syntax with markup languages if a computational semantics is defined. XSLT, for example, is a Turing complete language entirely using XML syntax.[16][17][18] Moreover, LaTeX, which is mostly used for structuring documents, also contains a Turing complete subset.[19][20]
The term computer language is sometimes used interchangeably with programming language.[21] However, the usage of both terms varies among authors, including the exact scope of each. One usage describes programming languages as a subset of computer languages.[22] Similarly, languages used in computing that have a different goal than expressing computer programs are generically designated computer languages. For instance, markup languages are sometimes referred to as computer languages to emphasize that they are not meant to be used for programming.[23]
Another usage regards programming languages as theoretical constructs for programming abstract machines, and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources.[24]John C. Reynolds emphasizes that formal specification languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.[25]
History[edit]
Early developments[edit]
Very early computers, such as Colossus, were programmed without the help of a stored program, by modifying their circuitry or setting banks of physical controls.
Slightly later, programs could be written in machine language, where the programmer writes each instruction in a numeric form the hardware can execute directly. For example, the instruction to add the value in two memory location might consist of 3 numbers: an 'opcode' that selects the 'add' operation, and two memory locations. The programs, in decimal or binary form, were read in from punched cards, paper tape, magnetic tape or toggled in on switches on the front panel of the computer. Machine languages were later termed first-generation programming languages (1GL).
The next step was development of so-called second-generation programming languages (2GL) or assembly languages, which were still closely tied to the instruction set architecture of the specific computer. These served to make the program much more human-readable and relieved the programmer of tedious and error-prone address calculations.
The first high-level programming languages, or third-generation programming languages (3GL), were written in the 1950s. An early high-level programming language to be designed for a computer was Plankalkül, developed for the German Z3 by Konrad Zuse between 1943 and 1945. However, it was not implemented until 1998 and 2000.[26]
John Mauchly's Short Code, proposed in 1949, was one of the first high-level languages ever developed for an electronic computer.[27] Unlike machine code, Short Code statements represented mathematical expressions in understandable form. However, the program had to be translated into machine code every time it ran, making the process much slower than running the equivalent machine code.
At the University of Manchester, Alick Glennie developed Autocode in the early 1950s. As a programming language, it used a compiler to automatically convert the language into machine code. The first code and compiler was developed in 1952 for the Mark 1 computer at the University of Manchester and is considered to be the first compiled high-level programming language.[28][29]
The second autocode was developed for the Mark 1 by R. A. Brooker in 1954 and was called the 'Mark 1 Autocode'. Brooker also developed an autocode for the Ferranti Mercury in the 1950s in conjunction with the University of Manchester. The version for the EDSAC 2 was devised by D. F. Hartley of University of Cambridge Mathematical Laboratory in 1961. Known as EDSAC 2 Autocode, it was a straight development from Mercury Autocode adapted for local circumstances and was noted for its object code optimisation and source-language diagnostics which were advanced for the time. A contemporary but separate thread of development, Atlas Autocode was developed for the University of Manchester Atlas 1 machine.
In 1954, FORTRAN was invented at IBM by John Backus. It was the first widely used high-level general purpose programming language to have a functional implementation, as opposed to just a design on paper.[30][31] It is still a popular language for high-performance computing[32] and is used for programs that benchmark and rank the world's fastest supercomputers.[33]
Another early programming language was devised by Grace Hopper in the US, called FLOW-MATIC. It was developed for the UNIVAC I at Remington Rand during the period from 1955 until 1959. Hopper found that business data processing customers were uncomfortable with mathematical notation, and in early 1955, she and her team wrote a specification for an English programming language and implemented a prototype.[34] The FLOW-MATIC compiler became publicly available in early 1958 and was substantially complete in 1959.[35] FLOW-MATIC was a major influence in the design of COBOL, since only it and its direct descendant AIMACO were in actual use at the time.[36]
Refinement[edit]
The increased use of high-level languages introduced a requirement for low-level programming languages or system programming languages. These languages, to varying degrees, provide facilities between assembly languages and high-level languages. They can be used to perform tasks which require direct access to hardware facilities but still provide higher-level control structures and error-checking.
The period from the 1960s to the late 1970s brought the development of the major language paradigms now in use:
- APL introduced array programming and influenced functional programming.[37]
- ALGOL refined both structured procedural programming and the discipline of language specification; the 'Revised Report on the Algorithmic Language ALGOL 60' became a model for how later language specifications were written.
- Lisp, implemented in 1958, was the first dynamically typed functional programming language.
- In the 1960s, Simula was the first language designed to support object-oriented programming; in the mid-1970s, Smalltalk followed with the first 'purely' object-oriented language.
- C was developed between 1969 and 1973 as a system programming language for the Unix operating system and remains popular.[38]
- Prolog, designed in 1972, was the first logic programming language.
- In 1978, ML built a polymorphic type system on top of Lisp, pioneering statically typedfunctional programming languages.
Each of these languages spawned descendants, and most modern programming languages count at least one of them in their ancestry.
The 1960s and 1970s also saw considerable debate over the merits of structured programming, and whether programming languages should be designed to support it.[39]Edsger Dijkstra, in a famous 1968 letter published in the Communications of the ACM, argued that GOTO statements should be eliminated from all 'higher level' programming languages.[40]
Consolidation and growth[edit]
The 1980s were years of relative consolidation. C++ combined object-oriented and systems programming. The United States government standardized Ada, a systems programming language derived from Pascal and intended for use by defense contractors. In Japan and elsewhere, vast sums were spent investigating so-called 'fifth-generation' languages that incorporated logic programming constructs.[41] The functional languages community moved to standardize ML and Lisp. Rather than inventing new paradigms, all of these movements elaborated upon the ideas invented in the previous decades.
One important trend in language design for programming large-scale systems during the 1980s was an increased focus on the use of modules or large-scale organizational units of code. Modula-2, Ada, and ML all developed notable module systems in the 1980s, which were often wedded to generic programming constructs.[42]
The rapid growth of the Internet in the mid-1990s created opportunities for new languages. Perl, originally a Unix scripting tool first released in 1987, became common in dynamic websites. Java came to be used for server-side programming, and bytecode virtual machines became popular again in commercial settings with their promise of 'Write once, run anywhere' (UCSD Pascal had been popular for a time in the early 1980s). These developments were not fundamentally novel, rather they were refinements of many existing languages and paradigms (although their syntax was often based on the C family of programming languages).
Programming language evolution continues, in both industry and research. Current directions include security and reliability verification, new kinds of modularity (mixins, delegates, aspects), and database integration such as Microsoft's LINQ.
Fourth-generation programming languages (4GL) are computer programming languages which aim to provide a higher level of abstraction of the internal computer hardware details than 3GLs. Fifth-generation programming languages (5GL) are programming languages based on solving problems using constraints given to the program, rather than using an algorithm written by a programmer.
Elements[edit]
All programming languages have some primitive building blocks for the description of data and the processes or transformations applied to them (like the addition of two numbers or the selection of an item from a collection). These primitives are defined by syntactic and semantic rules which describe their structure and meaning respectively.
Syntax[edit]
A programming language's surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, there are some programming languages which are more graphical in nature, using visual relationships between symbols to specify a program.
The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics (either formal or hard-coded in a reference implementation). Since most languages are textual, this article discusses textual syntax.
Programming language syntax is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (for grammatical structure). Below is a simple grammar, based on Lisp:
This grammar specifies the following:
- an expression is either an atom or a list;
- an atom is either a number or a symbol;
- a number is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign;
- a symbol is a letter followed by zero or more of any characters (excluding whitespace); and
- a list is a matched pair of parentheses, with zero or more expressions inside it.
The following are examples of well-formed token sequences in this grammar: 12345
, ()
and (a b c232 (1))
.
Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules; and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.
Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:
- 'Colorless green ideas sleep furiously.' is grammatically well-formed but has no generally accepted meaning.
- 'John is a married bachelor.' is grammatically well-formed but expresses a meaning that cannot be true.
The following C language fragment is syntactically correct, but performs operations that are not semantically defined (the operation *p >> 4
has no meaning for a value having a complex type and p->im
is not defined because the value of p
is the null pointer):
If the type declaration on the first line were omitted, the program would trigger an error on undefined variable 'p' during compilation. However, the program would still be syntactically correct since type declarations provide only semantic information.
The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars.[43] Some languages, including Perl and Lisp, contain constructs that allow execution during the parsing phase. Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem, and generally blur the distinction between parsing and execution.[44] In contrast to Lisp's macro system and Perl's BEGIN
blocks, which may contain general computations, C macros are merely string replacements and do not require code execution.[45]
Semantics[edit]
The term semantics refers to the meaning of languages, as opposed to their form (syntax).
Static semantics[edit]
The static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms.[3] For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every identifier is declared before it is used (in languages that require such declarations) or that the labels on the arms of a case statement are distinct.[46] Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that subroutine calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a logic called a type system. Other forms of static analyses like data flow analysis may also be part of static semantics. Newer programming languages like Java and C# have definite assignment analysis, a form of data flow analysis, as part of their static semantics.
Dynamic semantics[edit]
Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the strategy by which expressions are evaluated to values, or the manner in which control structures conditionally execute statements. The dynamic semantics (also known as execution semantics) of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research went into formal semantics of programming languages, which allow execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.
Type system[edit]
A type system defines how a programming language classifies values and expressions into types, how it can manipulate those types and how they interact. The goal of a type system is to verify and usually enforce a certain level of correctness in programs written in that language by detecting certain incorrect operations. Any decidable type system involves a trade-off: while it rejects many incorrect programs, it can also prohibit some correct, albeit unusual programs. In order to bypass this downside, a number of languages have type loopholes, usually unchecked casts that may be used by the programmer to explicitly allow a normally disallowed operation between different types. In most typed languages, the type system is used only to type check programs, but a number of languages, usually functional ones, infer types, relieving the programmer from the need to write type annotations. The formal design and study of type systems is known as type theory.
Typed versus untyped languages[edit]
A language is typed if the specification of every operation defines types of data to which the operation is applicable.[47] For example, the data represented by 'this text between the quotes'
is a string, and in many programming languages dividing a number by a string has no meaning and will not be executed. The invalid operation may be detected when the program is compiled ('static' type checking) and will be rejected by the compiler with a compilation error message, or it may be detected while the program is running ('dynamic' type checking), resulting in a run-time exception. Many languages allow a function called an exception handler to handle this exception and, for example, always return '-1' as the result.
A special case of typed languages are the single-typed languages. These are often scripting or markup languages, such as REXX or SGML, and have only one data type[dubious]–—most commonly character strings which are used for both symbolic and numeric data.
In contrast, an untyped language, such as most assembly languages, allows any operation to be performed on any data, generally sequences of bits of various lengths.[47] High-level untyped languages include BCPL, Tcl, and some varieties of Forth.
In practice, while few languages are considered typed from the type theory (verifying or rejecting all operations), most modern languages offer a degree of typing.[47] Many production languages provide means to bypass or subvert the type system, trading type-safety for finer control over the program's execution (see casting).
Static versus dynamic typing[edit]
In static typing, all expressions have their types determined prior to when the program is executed, typically at compile-time. For example, 1 and (2+2) are integer expressions; they cannot be passed to a function that expects a string, or stored in a variable that is defined to hold dates.[47]
Statically typed languages can be either manifestly typed or type-inferred. In the first case, the programmer must explicitly write types at certain textual positions (for example, at variable declarations). In the second case, the compiler infers the types of expressions and declarations based on context. Most mainstream statically typed languages, such as C++, C# and Java, are manifestly typed. Complete type inference has traditionally been associated with less mainstream languages, such as Haskell and ML. However, many manifestly typed languages support partial type inference; for example, C++, Java and C# all infer types in certain limited cases.[48] Additionally, some programming languages allow for some types to be automatically converted to other types; for example, an int can be used where the program expects a float.
Dynamic typing, also called latent typing, determines the type-safety of operations at run time; in other words, types are associated with run-time values rather than textual expressions.[47] As with type-inferred languages, dynamically typed languages do not require the programmer to write explicit type annotations on expressions. Among other things, this may permit a single variable to refer to values of different types at different points in the program execution. However, type errors cannot be automatically detected until a piece of code is actually executed, potentially making debugging more difficult. Lisp, Smalltalk, Perl, Python, JavaScript, and Ruby are all examples of dynamically typed languages.
Weak and strong typing[edit]
Weak typing allows a value of one type to be treated as another, for example treating a string as a number.[47] This can occasionally be useful, but it can also allow some kinds of program faults to go undetected at compile time and even at run time.
Strong typing prevents these program faults. An attempt to perform an operation on the wrong type of value raises an error.[47] Strongly typed languages are often termed type-safe or safe.
An alternative definition for 'weakly typed' refers to languages, such as Perl and JavaScript, which permit a large number of implicit type conversions. In JavaScript, for example, the expression 2 * x
implicitly converts x
to a number, and this conversion succeeds even if x
is null
, undefined
, an Array
, or a string of letters. Such implicit conversions are often useful, but they can mask programming errors.Strong and static are now generally considered orthogonal concepts, but usage in the literature differs. Some use the term strongly typed to mean strongly, statically typed, or, even more confusingly, to mean simply statically typed. Thus C has been called both strongly typed and weakly, statically typed.[49][50]
It may seem odd to some professional programmers that C could be 'weakly, statically typed'. However, notice that the use of the generic pointer, the void* pointer, does allow for casting of pointers to other pointers without needing to do an explicit cast. This is extremely similar to somehow casting an array of bytes to any kind of datatype in C without using an explicit cast, such as (int)
or (char)
.
Standard library and run-time system[edit]
Most programming languages have an associated core library (sometimes known as the 'standard library', especially if it is included as part of the published language standard), which is conventionally made available by all implementations of the language. Core libraries typically include definitions for commonly used algorithms, data structures, and mechanisms for input and output.
The line between a language and its core library differs from language to language. In some cases, the language designers may treat the library as a separate entity from the language. However, a language's core library is often treated as part of the language by its users, and some language specifications even require that this library be made available in all implementations. Indeed, some languages are designed so that the meanings of certain syntactic constructs cannot even be described without referring to the core library. For example, in Java, a string literal is defined as an instance of the java.lang.String
class; similarly, in Smalltalk, an anonymous function expression (a 'block') constructs an instance of the library's BlockContext
class. Conversely, Scheme contains multiple coherent subsets that suffice to construct the rest of the language as library macros, and so the language designers do not even bother to say which portions of the language must be implemented as language constructs, and which must be implemented as parts of a library.
Design and implementation[edit]
Programming languages share properties with natural languages related to their purpose as vehicles for communication, having a syntactic form separate from its semantics, and showing language families of related languages branching one from another.[51][52] But as artificial constructs, they also differ in fundamental ways from languages that have evolved through usage. A significant difference is that a programming language can be fully described and studied in its entirety, since it has a precise and finite definition.[53] By contrast, natural languages have changing meanings given by their users in different communities. While constructed languages are also artificial languages designed from the ground up with a specific purpose, they lack the precise and complete semantic definition that a programming language has.
Many programming languages have been designed from scratch, altered to meet new needs, and combined with other languages. Many have eventually fallen into disuse. Although there have been attempts to design one 'universal' programming language that serves all purposes, all of them have failed to be generally accepted as filling this role.[54] The need for diverse programming languages arises from the diversity of contexts in which languages are used:
- Programs range from tiny scripts written by individual hobbyists to huge systems written by hundreds of programmers.
- Programmers range in expertise from novices who need simplicity above all else, to experts who may be comfortable with considerable complexity.
- Programs must balance speed, size, and simplicity on systems ranging from microcontrollers to supercomputers.
- Programs may be written once and not change for generations, or they may undergo continual modification.
- Programmers may simply differ in their tastes: they may be accustomed to discussing problems and expressing them in a particular language.
One common trend in the development of programming languages has been to add more ability to solve problems using a higher level of abstraction. The earliest programming languages were tied very closely to the underlying hardware of the computer. As new programming languages have developed, features have been added that let programmers express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer. This lets them write more functionality per time unit.[55]
Natural language programming has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs, and dismissed natural language programming as 'foolish'.[56]Alan Perlis was similarly dismissive of the idea.[57] Hybrid approaches have been taken in Structured English and SQL.
A language's designers and users must construct a number of artifacts that govern and enable the practice of programming. The most important of these artifacts are the language specification and implementation.
Specification[edit]
The specification of a programming language is an artifact that the language users and the implementors can use to agree upon whether a piece of source code is a valid program in that language, and if so what its behavior shall be.
A programming language specification can take several forms, including the following:
- An explicit definition of the syntax, static semantics, and execution semantics of the language. While syntax is commonly specified using a formal grammar, semantic definitions may be written in natural language (e.g., as in the C language), or a formal semantics (e.g., as in Standard ML[58] and Scheme[59] specifications).
- A description of the behavior of a translator for the language (e.g., the C++ and Fortran specifications). The syntax and semantics of the language have to be inferred from this description, which may be written in natural or a formal language.
- A reference or model implementation, sometimes written in the language being specified (e.g., Prolog or ANSI REXX[60]). The syntax and semantics of the language are explicit in the behavior of the reference implementation.
Implementation[edit]
An implementation of a programming language provides a way to write programs in that language and execute them on one or more configurations of hardware and software. There are, broadly, two approaches to programming language implementation: compilation and interpretation. It is generally possible to implement a language using either technique.
The output of a compiler may be executed by hardware or a program called an interpreter. In some implementations that make use of the interpreter approach there is no distinct boundary between compiling and interpreting. For instance, some implementations of BASIC compile and then execute the source a line at a time.
Programs that are executed directly on the hardware usually run much faster than those that are interpreted in software.[61][better source needed]
One technique for improving the performance of interpreted programs is just-in-time compilation. Here the virtual machine, just before execution, translates the blocks of bytecode which are going to be used to machine code, for direct execution on the hardware.
Proprietary languages[edit]
Although most of the most commonly used programming languages have fully open specifications and implementations, many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor, which may claim that such a proprietary language is their intellectual property. Proprietary programming languages are commonly domain specific languages or internal scripting languages for a single product; some proprietary languages are used only internally within a vendor, while others are available to external users.
Some programming languages exist on the border between proprietary and open; for example, Oracle Corporation asserts proprietary rights to some aspects of the Java programming language,[62] and Microsoft's C# programming language, which has open implementations of most parts of the system, also has Common Language Runtime (CLR) as a closed environment.[63]
Many proprietary languages are widely used, in spite of their proprietary nature; examples include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed to open; for example, Erlang was originally an Ericsson's internal programming language.[64]
Use[edit]
Thousands of different programming languages have been created, mainly in the computing field.[65]Software is commonly built with 5 programming languages or more.[66]
Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers 'do exactly what they are told to do', and cannot 'understand' what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode, which interleaves natural language with code written in a programming language.
A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A programmer uses the abstractions present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called primitives).[67]Programming is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment.
Programs for a computer might be executed in a batch process without human interaction, or a user might type commands in an interactive session of an interpreter. In this case the 'commands' are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a Unix shell or other command-line interface), without compiling, it is called a scripting language.[68]
Measuring language usage[edit]
Determining which is the most widely used programming language is difficult since the definition of usage varies by context. One language may occupy the greater number of programmer hours, a different one has more lines of code, and a third may consume the most CPU time. Some languages are very popular for particular kinds of applications. For example, COBOL is still strong in the corporate data center, often on large mainframes;[69][70]Fortran in scientific and engineering applications; Ada in aerospace, transportation, military, real-time and embedded applications; and C in embedded applications and operating systems. Other languages are regularly used to write many different kinds of applications.
Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed:
- counting the number of job advertisements that mention the language[71]
- the number of books sold that teach or describe the language[72]
- estimates of the number of existing lines of code written in the language – which may underestimate languages not often found in public searches[73]
- counts of language references (i.e., to the name of the language) found using a web search engine.
Combining and averaging information from various internet sites, stackify.com reported the ten most popular programming languages as (in descending order by overall popularity): Java, C, C++, Python, C#, JavaScript, VB .NET, R, PHP, and MATLAB.[74]
Dialects, flavors and implementations[edit]
A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as Scheme and Forth, standards may be considered insufficient, inadequate or illegitimate by implementors, so often they will deviate from the standard, making a new dialect. In other cases, a dialect is created for use in a domain-specific language, often a subset. In the Lisp world, most languages that use basic S-expression syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly, as do, say, Racket and Clojure. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The BASIC programming language has many dialects.
The explosion of Forth dialects led to the saying 'If you've seen one Forth.. you've seen one Forth.'
Taxonomies[edit]
There is no overarching classification scheme for programming languages. A given programming language does not usually have a single ancestor language. Languages commonly arise by combining the elements of several predecessor languages with new ideas in circulation at the time. Ideas that originate in one language will diffuse throughout a family of related languages, and then leap suddenly across familial gaps to appear in an entirely different family.
The task is further complicated by the fact that languages can be classified along multiple axes. For example, Java is both an object-oriented language (because it encourages object-oriented organization) and a concurrent language (because it contains built-in constructs for running multiple threads in parallel). Python is an object-oriented scripting language.
In broad strokes, programming languages divide into programming paradigms and a classification by intended domain of use, with general-purpose programming languages distinguished from domain-specific programming languages. Traditionally, programming languages have been regarded as describing computation in terms of imperative sentences, i.e. issuing commands. These are generally called imperative programming languages. A great deal of research in programming languages has been aimed at blurring the distinction between a program as a set of instructions and a program as an assertion about the desired answer, which is the main feature of declarative programming.[75] More refined paradigms include procedural programming, object-oriented programming, functional programming, and logic programming; some languages are hybrids of paradigms or multi-paradigmatic. An assembly language is not so much a paradigm as a direct model of an underlying machine architecture. By purpose, programming languages might be considered general purpose, system programming languages, scripting languages, domain-specific languages, or concurrent/distributed languages (or a combination of these).[76] Some general purpose languages were designed largely with educational goals.[77]
A programming language may also be classified by factors unrelated to programming paradigm. For instance, most programming languages use English language keywords, while a minority do not. Other languages may be classified as being deliberately esoteric or not.
See also[edit]
- Computer science and Outline of computer science
- Metaprogramming
- Software engineering and List of software engineering topics
References[edit]
- ^Koetsier, Teun (May 2001). 'On the prehistory of programmable machines; musical automata, looms, calculators'. Mechanism and Machine Theory. 36 (5): 589–603. doi:10.1016/S0094-114X(01)00005-2.
- ^Ettinger, James (2004) Jacquard's Web, Oxford University Press
- ^ abcAaby, Anthony (2004). Introduction to Programming Languages. Archived from the original on 8 November 2012. Retrieved 29 September 2012.
- ^In mathematical terms, this means the programming language is Turing-completeMacLennan, Bruce J. (1987). Principles of Programming Languages. Oxford University Press. p. 1. ISBN978-0-19-511306-8.
- ^ACM SIGPLAN (2003). 'Bylaws of the Special Interest Group on Programming Languages of the Association for Computing Machinery'. Archived from the original on 22 June 2006. Retrieved 19 June 2006., 'The scope of SIGPLAN is the theory, design, implementation, description, and application of computer programming languages – languages that permit the specification of a variety of different computations, thereby providing the user with significant control (immediate or delayed) over the computer's operation.'
- ^Dean, Tom (2002). 'Programming Robots'. Building Intelligent Robots. Brown University Department of Computer Science. Archived from the original on 29 October 2006. Retrieved 23 September 2006.
- ^R. Narasimahan, Programming Languages and Computers: A Unified Metatheory, pp. 189—247 in Franz Alt, Morris Rubinoff (eds.) Advances in computers, Volume 8, Academic Press, 1994, ISBN0-12-012108-5, p.193 : 'a complete specification of a programming language must, by definition, include a specification of a processor—idealized, if you will—for that language.' [the source cites many references to support this statement]
- ^Ben Ari, Mordechai (1996). Understanding Programming Languages. John Wiley and Sons.
Programs and languages can be defined as purely formal mathematical objects. However, more people are interested in programs than in other mathematical objects such as groups, precisely because it is possible to use the program—the sequence of symbols—to control the execution of a computer. While we highly recommend the study of the theory of programming, this text will generally limit itself to the study of programs as they are executed on a computer.
- ^David A. Schmidt, The structure of typed programming languages, MIT Press, 1994, ISBN0-262-19349-3, p. 32
- ^Pierce, Benjamin (2002). Types and Programming Languages. MIT Press. p. 339. ISBN978-0-262-16209-8.
- ^Digital Equipment Corporation. 'Information Technology – Database Language SQL (Proposed revised text of DIS 9075)'. ISO/IEC 9075:1992, Database Language SQL. Archived from the original on 21 June 2006. Retrieved 29 June 2006.
- ^The Charity Development Group (December 1996). 'The CHARITY Home Page'. Archived from the original on 18 July 2006. Retrieved 29 June 2006., 'Charity is a categorical programming language..', 'All Charity computations terminate.'
- ^XML in 10 pointsArchived 6 September 2009 at the Wayback MachineW3C, 1999, 'XML is not a programming language.'
- ^Powell, Thomas (2003). HTML & XHTML: the complete reference. McGraw-Hill. p. 25. ISBN978-0-07-222942-4.
HTML is not a programming language.
- ^Dykes, Lucinda; Tittel, Ed (2005). XML For Dummies (4th ed.). Wiley. p. 20. ISBN978-0-7645-8845-7.
..it's a markup language, not a programming language.
- ^'What kind of language is XSLT?'. IBM.com. 20 April 2005. Archived from the original on 11 May 2011. Retrieved 3 December 2010.
- ^'XSLT is a Programming Language'. Msdn.microsoft.com. Archived from the original on 3 February 2011. Retrieved 3 December 2010.
- ^Scott, Michael (2006). Programming Language Pragmatics. Morgan Kaufmann. p. 802. ISBN978-0-12-633951-2.
XSLT, though highly specialized to the transformation of XML, is a Turing-complete programming language.
- ^Oetiker, Tobias; Partl, Hubert; Hyna, Irene; Schlegl, Elisabeth (20 June 2016). 'The Not So Short Introduction to LATEX 2ε'(Version 5.06). tobi.oetiker.ch. pp. 1–157. Archived(PDF) from the original on 14 March 2017. Retrieved 16 April 2017.
- ^Syropoulos, Apostolos; Antonis Tsolomitis; Nick Sofroniou (2003). Digital typography using LaTeX. Springer-Verlag. p. 213. ISBN978-0-387-95217-8.
TeX is not only an excellent typesetting engine but also a real programming language.
- ^Robert A. Edmunds, The Prentice-Hall standard glossary of computer terminology, Prentice-Hall, 1985, p. 91
- ^Pascal Lando, Anne Lapujade, Gilles Kassel, and Frédéric Fürst, Towards a General Ontology of Computer ProgramsArchived 7 July 2015 at the Wayback Machine, ICSOFT 2007Archived 27 April 2010 at the Wayback Machine, pp. 163–170
- ^S.K. Bajpai, Introduction To Computers And C Programming, New Age International, 2007, ISBN81-224-1379-X, p. 346
- ^R. Narasimahan, Programming Languages and Computers: A Unified Metatheory, pp. 189—247 in Franz Alt, Morris Rubinoff (eds.) Advances in computers, Volume 8, Academic Press, 1994, ISBN0-12-012108-5, p.215: '[..] the model [..] for computer languages differs from that [..] for programming languages in only two respects. In a computer language, there are only finitely many names—or registers—which can assume only finitely many values—or states—and these states are not further distinguished in terms of any other attributes. [author's footnote:] This may sound like a truism but its implications are far reaching. For example, it would imply that any model for programming languages, by fixing certain of its parameters or features, should be reducible in a natural way to a model for computer languages.'
- ^John C. Reynolds, 'Some thoughts on teaching programming and programming languages', SIGPLAN Notices, Volume 43, Issue 11, November 2008, p.109
- ^Rojas, Raúl, et al. (2000). 'Plankalkül: The First High-Level Programming Language and its Implementation'. Institut für Informatik, Freie Universität Berlin, Technical Report B-3/2000. (full text)Archived 18 October 2014 at the Wayback Machine
- ^Sebesta, W.S Concepts of Programming languages. 2006;M6 14:18 pp.44. ISBN0-321-33025-0
- ^Knuth, Donald E.; Pardo, Luis Trabb. 'Early development of programming languages'. Encyclopedia of Computer Science and Technology. 7: 419–493.
- ^Peter J. Bentley (2012). Digitized: The Science of Computers and how it Shapes Our World. Oxford University Press. p. 87. ISBN9780199693795. Archived from the original on 29 August 2016.
- ^'Fortran creator John Backus dies - Tech and gadgets- msnbc.com'. MSNBC. 20 March 2007. Archived from the original on 17 January 2010. Retrieved 25 April 2010.
- ^'CSC-302 99S : Class 02: A Brief History of Programming Languages'. Math.grin.edu. Archived from the original on 15 July 2010. Retrieved 25 April 2010.
- ^Eugene Loh (18 June 2010). 'The Ideal HPC Programming Language'. Queue. 8 (6). Archived from the original on 4 March 2016.
- ^'HPL – A Portable Implementation of the High-Performance Linpack Benchmark for Distributed-Memory Computers'. Archived from the original on 15 February 2015. Retrieved 21 February 2015.
- ^Hopper (1978) p. 16.
- ^Sammet (1969) p. 316
- ^Sammet (1978) p. 204.
- ^Richard L. Wexelblat: History of Programming Languages, Academic Press, 1981, chapter XIV.
- ^François Labelle. 'Programming Language Usage Graph'. SourceForge. Archived from the original on 17 June 2006. Retrieved 21 June 2006.. This comparison analyzes trends in number of projects hosted by a popular community programming repository. During most years of the comparison, C leads by a considerable margin; in 2006, Java overtakes C, but the combination of C/C++ still leads considerably.
- ^Hayes, Brian (2006). 'The Semicolon Wars'. American Scientist. 94 (4): 299–303. doi:10.1511/2006.60.299.
- ^Dijkstra, Edsger W. (March 1968). 'Go To Statement Considered Harmful'(PDF). Communications of the ACM. 11 (3): 147–148. doi:10.1145/362929.362947. Archived(PDF) from the original on 13 May 2014. Retrieved 22 May 2014.
- ^Tetsuro Fujise, Takashi Chikayama, Kazuaki Rokusawa, Akihiko Nakase (December 1994). 'KLIC: A Portable Implementation of KL1' Proc. of FGCS '94, ICOT Tokyo, December 1994. 'Archived copy'. Archived from the original on 25 September 2006. Retrieved 9 October 2006.CS1 maint: Archived copy as title (link) KLIC is a portable implementation of a concurrent logic programming language KL1.
- ^Jim Bender (15 March 2004). 'Mini-Bibliography on Modules for Functional Programming Languages'. ReadScheme.org. Archived from the original on 24 September 2006. Retrieved 27 September 2006.
- ^Michael Sipser (1996). Introduction to the Theory of Computation. PWS Publishing. ISBN978-0-534-94728-6. Section 2.2: Pushdown Automata, pp.101–114.
- ^Jeffrey Kegler, 'Perl and UndecidabilityArchived 17 August 2009 at the Wayback Machine', The Perl Review. Papers 2 and 3 prove, using respectively Rice's theorem and direct reduction to the halting problem, that the parsing of Perl programs is in general undecidable.
- ^Marty Hall, 1995, Lecture Notes: MacrosArchived 6 August 2013 at the Wayback Machine, PostScriptversionArchived 17 August 2000 at the Wayback Machine
- ^Michael Lee Scott, Programming language pragmatics, Edition 2, Morgan Kaufmann, 2006, ISBN0-12-633951-1, p. 18–19
- ^ abcdefgAndrew Cooke. 'Introduction To Computer Languages'. Archived from the original on 15 August 2012. Retrieved 13 July 2012.
- ^Specifically, instantiations of generic types are inferred for certain expression forms. Type inference in Generic Java—the research language that provided the basis for Java 1.5's bounded parametric polymorphism extensions—is discussed in two informal manuscripts from the Types mailing list: Generic Java type inference is unsoundArchived 29 January 2007 at the Wayback Machine (Alan Jeffrey, 17 December 2001) and Sound Generic Java type inferenceArchived 29 January 2007 at the Wayback Machine (Martin Odersky, 15 January 2002). C#'s type system is similar to Java's, and uses a similar partial type inference scheme.
- ^'Revised Report on the Algorithmic Language Scheme'. 20 February 1998. Archived from the original on 14 July 2006. Retrieved 9 June 2006.
- ^Luca Cardelli and Peter Wegner. 'On Understanding Types, Data Abstraction, and Polymorphism'. Manuscript (1985). Archived from the original on 19 June 2006. Retrieved 9 June 2006.
- ^Steven R. Fischer, A history of language, Reaktion Books, 2003, ISBN1-86189-080-X, p. 205
- ^Éric Lévénez (2011). 'Computer Languages History'. Archived from the original on 7 January 2006.
- ^Jing Huang. 'Artificial Language vs. Natural Language'. Archived from the original on 3 September 2009.
- ^IBM in first publishing PL/I, for example, rather ambitiously titled its manual The universal programming language PL/I (IBM Library; 1966). The title reflected IBM's goals for unlimited subsetting capability: 'PL/I is designed in such a way that one can isolate subsets from it satisfying the requirements of particular applications.' ('PL/I'. Encyclopedia of Mathematics. Archived from the original on 26 April 2012. Retrieved 29 June 2006.). Ada and UNCOL had similar early goals.
- ^Frederick P. Brooks, Jr.: The Mythical Man-Month, Addison-Wesley, 1982, pp. 93–94
- ^Dijkstra, Edsger W. On the foolishness of 'natural language programming.'Archived 20 January 2008 at the Wayback Machine EWD667.
- ^Perlis, Alan (September 1982). 'Epigrams on Programming'. SIGPLAN Notices Vol. 17, No. 9. pp. 7–13. Archived from the original on 17 January 1999.
- ^Milner, R.; M. Tofte; R. Harper; D. MacQueen (1997). The Definition of Standard ML (Revised). MIT Press. ISBN978-0-262-63181-5.
- ^Kelsey, Richard; William Clinger; Jonathan Rees (February 1998). 'Section 7.2 Formal semantics'. Revised5 Report on the Algorithmic Language Scheme. Archived from the original on 6 July 2006. Retrieved 9 June 2006.
- ^ANSI – Programming Language Rexx, X3-274.1996
- ^Steve, McConnell. Code complete (Second ed.). Redmond, Washington. pp. 590, 600. ISBN0735619670. OCLC54974573.
- ^See: Oracle America, Inc. v. Google, Inc.
- ^'Guide to Programming Languages ComputerScience.org'. ComputerScience.org. Retrieved 13 May 2018.
- ^'The basics'. www.ibm.com. 10 May 2011. Retrieved 13 May 2018.
- ^'HOPL: an interactive Roster of Programming Languages'. Australia: Murdoch University. Archived from the original on 20 February 2011. Retrieved 1 June 2009.
This site lists 8512 languages.
- ^Mayer, Philip; Bauer, Alexander (2015). An empirical analysis of the utilization of multiple programming languages in open source projects. Proceedings of the 19th International Conference on Evaluation and Assessment in Software Engineering – EASE '15. New York, NY, USA: ACM. pp. 4:1–4:10. doi:10.1145/2745802.2745805. ISBN978-1-4503-3350-4.
Results: We found (a) a mean number of 5 languages per project with a clearly dominant main general-purpose language and 5 often-used DSL types, (b) a significant influence of the size, number of commits, and the main language on the number of languages as well as no significant influence of age and number of contributors, and (c) three language ecosystems grouped around XML, Shell/Make, and HTML/CSS. Conclusions: Multi-language programming seems to be common in open-source projects and is a factor which must be dealt with in tooling and when assessing development and maintenance of such software systems.
- ^Abelson, Sussman, and Sussman. 'Structure and Interpretation of Computer Programs'. Archived from the original on 26 February 2009. Retrieved 3 March 2009.CS1 maint: Multiple names: authors list (link)
- ^Brown Vicki (1999). 'Scripting Languages'. mactech.com. Archived from the original on 2 December 2017. Retrieved 17 November 2014.
- ^Georgina Swan (21 September 2009). 'COBOL turns 50'. computerworld.com.au. Archived from the original on 19 October 2013. Retrieved 19 October 2013.
- ^Ed Airey (3 May 2012). '7 Myths of COBOL Debunked'. developer.com. Archived from the original on 19 October 2013. Retrieved 19 October 2013.
- ^Nicholas Enticknap. 'SSL/Computer Weekly IT salary survey: finance boom drives IT job growth'. Computerweekly.com. Archived from the original on 26 October 2011. Retrieved 14 June 2013.
- ^'Counting programming languages by book sales'. Radar.oreilly.com. 2 August 2006. Archived from the original on 17 May 2008. Retrieved 3 December 2010.
- ^Bieman, J.M.; Murdock, V., Finding code on the World Wide Web: a preliminary investigation, Proceedings First IEEE International Workshop on Source Code Analysis and Manipulation, 2001
- ^'Most Popular and Influential Programming Languages of 2018'. stackify.com. 18 December 2017. Retrieved 29 August 2018.
- ^Carl A. Gunter, Semantics of Programming Languages: Structures and Techniques, MIT Press, 1992, ISBN0-262-57095-5, p. 1
- ^'TUNES: Programming Languages'. Archived from the original on 20 October 2007.
- ^Wirth, Niklaus (1993). Recollections about the development of Pascal. Proc. 2nd ACM SIGPLAN Conference on History of Programming Languages. 28. pp. 333–342. CiteSeerX10.1.1.475.6989. doi:10.1145/154766.155378. ISBN978-0-89791-570-0. Retrieved 30 June 2006.
Further reading[edit]
- Abelson, Harold; Sussman, Gerald Jay (1996). Structure and Interpretation of Computer Programs (2nd ed.). MIT Press. Archived from the original on 9 March 2018. Retrieved 22 October 2011.
- Raphael Finkel: Advanced Programming Language Design, Addison Wesley 1995.
- Daniel P. Friedman, Mitchell Wand, Christopher T. Haynes: Essentials of Programming Languages, The MIT Press 2001.
- Maurizio Gabbrielli and Simone Martini: 'Programming Languages: Principles and Paradigms', Springer, 2010.
- David Gelernter, Suresh Jagannathan: Programming Linguistics, The MIT Press 1990.
- Ellis Horowitz (ed.): Programming Languages, a Grand Tour (3rd ed.), 1987.
- Ellis Horowitz: Fundamentals of Programming Languages, 1989.
- Shriram Krishnamurthi: Programming Languages: Application and Interpretation, online publication.
- Bruce J. MacLennan: Principles of Programming Languages: Design, Evaluation, and Implementation, Oxford University Press 1999.
- John C. Mitchell: Concepts in Programming Languages, Cambridge University Press 2002.
- Benjamin C. Pierce: Types and Programming Languages, The MIT Press 2002.
- Terrence W. Pratt and Marvin V. Zelkowitz: Programming Languages: Design and Implementation (4th ed.), Prentice Hall 2000.
- Peter H. Salus. Handbook of Programming Languages (4 vols.). Macmillan 1998.
- Ravi Sethi: Programming Languages: Concepts and Constructs, 2nd ed., Addison-Wesley 1996.
- Michael L. Scott: Programming Language Pragmatics, Morgan Kaufmann Publishers 2005.
- Robert W. Sebesta: Concepts of Programming Languages, 9th ed., Addison Wesley 2009.
- Franklyn Turbak and David Gifford with Mark Sheldon: Design Concepts in Programming Languages, The MIT Press 2009.
- Peter Van Roy and Seif Haridi. Concepts, Techniques, and Models of Computer Programming, The MIT Press 2004.
- David A. Watt. Programming Language Concepts and Paradigms. Prentice Hall 1990.
- David A. Watt and Muffy Thomas. Programming Language Syntax and Semantics. Prentice Hall 1991.
- David A. Watt. Programming Language Processors. Prentice Hall 1993.
- David A. Watt. Programming Language Design Concepts. John Wiley & Sons 2004.